Hell After School 2 -

Take advantage of seven free days of enterprise-grade TV playout and broadcast automation technology. Veset Nimbus delivers a complete, cloud-native playout solution trusted by broadcasters, media service providers, and OTT platforms worldwide.

Choose your Veset product subscription

Hell After School 2 -

Standard Veset Nimbus edition with all available Nimbus functionality enabled

  • Free trial duration: 7 days
Start free trial

Hell After School 2 -

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Custom Veset Nimbus edition built for DR (Disaster Recovery) deployment scenario

  • Standard monthly rate includes 24 hours of playback
  • Additional use charged by hourly rate
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Hell After School 2 -

Custom Veset Nimbus edition for OTT/FAST channel origination and management

  • For OTT/FAST streaming
  • HLS/ABR HLS delivery only
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Hell After School 2 -

The Standard Veset Nimbus all-in-one edition that is well-suited for any broadcast channel

  • Any broadcast channel
  • No output type limitations
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Hell After School 2 -

In-video advertisement insertion made simple

  • Use an SRT live input
  • Upload & customize ads with custom graphics / DVE
  • Operator inserts those ads manually & by SCTE-35 signalling
  • Output HLS or SRT streams
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Hell After School 2 -

The Enterprise Veset Nimbus all-in-one edition that is well-suited for any broadcast channel

  • Multi-channel support
  • Custom integrations & development
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Compare subscriptions


Free trial
Disaster recovery
OTT/FAST
Standard
Enterprise
Output types
All supported*
All supported*
HLS, ABR HLS, RTMP
All supported*
All supported*
Cloud storage included
100 GB
2 TB
2 TB
2 TB
Unlimited*
Max total output rate (egress) included
5 Mbit/s
10 Mbit/s
10 Mbit/s
10 Mbit/s
Unlimited*
Live stream inputs
Scheduling
Encoding
Broadcast graphics
SCTE-35 signalling
REST API
24/7 support helpdesk
Premium support
Custom development

Discover premium TV playout functionality free of charge

Get hands-on access to Veset Nimbus, a feature-rich, all-in-one TV playout and channel management platform. Designed for modern broadcast operations, Nimbus combines automation, scheduling, graphics, and content delivery in one intuitive interface.

Whether you’re managing a 24/7 channel, launching a pop-up event feed, or building an OTT service, Veset Nimbus provides the power and flexibility of professional broadcast software without the need for on-premises hardware. hell after school 2

Veset Nimbus 7-Day Free Trial

Test Veset Nimbus with full functionality for 7 days at no cost. Register your account and provide your credit card details for verification, but you won’t be charged during the trial period, and your subscription will not automatically renew. At the end of your trial, you can choose to continue with a paid plan or simply close your trial account. It’s the easiest way to experience broadcast-grade playout automation software completely free.

Experience professional-grade playout technology in action

Whether you’re looking for broadcast automation or channel scheduling software, Veset Nimbus offers it all and more. Try it free for 7 days and explore the same tools used by professional broadcasters worldwide.

Broadcast automation

Automate your live and linear TV channels with frame-accurate precision. Veset Nimbus enables seamless playlist management, secondary events, live input switching, and on-air control - all through a powerful, web-based interface. During beta testing, a widespread bug caused the

Broadcast scheduling

Plan, schedule, and modify playlists in real time. Nimbus simplifies broadcast scheduling, letting you organize live and pre-recorded content effortlessly across multiple time zones and platforms.

Multi-channel management

Operate and monitor multiple channels from a single, centralized dashboard. Veset Nimbus allows you to create, control, and scale channels instantly, whether for regional versions, pop-up events, or OTT delivery. These include a "save disabling bug

Easy monetization

Unlock new revenue streams with built-in monetization tools. Integrate dynamic ad insertion, sponsorship graphics, and SCTE-35 signaling directly within your playout workflow to optimize commercial delivery and ROI.

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hell after school 2

During beta testing, a widespread bug caused the game to completely crash or lock up host computers. ST Hot Dog King resolved this by stripping heavy particle animations from the main user interface and rewriting the engine's asset-loading sequence. This significantly lowered memory overhead for lower-end machines. Framerate and Compatibility Adaptations

Materials like wood and gold drop dynamically from enemies and breakable containers across the stages. These are spent on gear upgrades and core stat boosts. The Body Modification and Status System

[Normal State] ──> [Monster / Hazard Contact] ──> [Body Mod / Pregnancy Stages] │ │ └─────────── <── [Safehouse Reset] ──────────────────┘ Visual and Status Variations

Players are acting as an essential QA team, documenting a wide range of bugs. These include a "save disabling bug," "fast-disappearing bosses" that prevent post-battle healing, an exploitable "fly nest" mechanic that allowed for unlimited drops, and animation bugs for specific enemies.

Hell After School 2 -

During beta testing, a widespread bug caused the game to completely crash or lock up host computers. ST Hot Dog King resolved this by stripping heavy particle animations from the main user interface and rewriting the engine's asset-loading sequence. This significantly lowered memory overhead for lower-end machines. Framerate and Compatibility Adaptations

Materials like wood and gold drop dynamically from enemies and breakable containers across the stages. These are spent on gear upgrades and core stat boosts. The Body Modification and Status System

[Normal State] ──> [Monster / Hazard Contact] ──> [Body Mod / Pregnancy Stages] │ │ └─────────── <── [Safehouse Reset] ──────────────────┘ Visual and Status Variations

Players are acting as an essential QA team, documenting a wide range of bugs. These include a "save disabling bug," "fast-disappearing bosses" that prevent post-battle healing, an exploitable "fly nest" mechanic that allowed for unlimited drops, and animation bugs for specific enemies.

Contact us

Get in touch to find out more about Veset’s solutions and how they can benefit your organisation’s channel management and playout workflows.

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