A common pitfall is looking at a bomb's total weight (e.g., 500kg) and assuming that's its destructive power. The actual damage is based on the bomb's TNT equivalent —the mass of its explosive filler measured against the explosive power of TNT.
In Air Realistic Battles, each base requires a fixed amount of TNT equivalent to destroy, which varies by Battle Rating (BR) and game mode. Guessing leads to leaving bases with a sliver of health—and wasted bombs.
Mastering base bombing in War Thunder is about more than just dropping explosives. It’s about strategic planning and using the best data available. By leveraging a resource, you can ditch the guesswork, learn the hidden mechanics of TNT equivalence and BR-based HP scaling, and become a far more lethal and efficient pilot. war thunder bombing chart free
(e.g., The Air Combat Guide, War Thunder Community Guides)
Gaijin Entertainment frequently adjusts base mechanics, map types, and explosive fragmentation modeling. Historically, destroying a base depended purely on the raw TNT equivalent of your payload. However, updates introducing fragmentation damage variables mean that smaller bombs dropped in large clusters can sometimes damage bases more efficiently than a single massive bomb. A common pitfall is looking at a bomb's total weight (e
(Note: Base health can vary slightly depending on whether it is a 3-base or 4-base map variant. Always check your specific aircraft ordnance statistics in the hangar menu to see the exact "Explosive Mass" in the pop-up card.) How to Calculate Your Bomb Loadout
4x 1000lbs LD HE MC bombs can now destroy a single base. Guessing leads to leaving bases with a sliver
Example typical TNT required per base (Air RB): | BR range | Base HP (TNT equiv) | 500 kg bombs needed (avg TNT 250–300 kg) | |----------|--------------------|------------------------------------------| | 1.0–2.0 | ~1500 kg | 5–6 | | 3.0–4.0 | ~2500 kg | 8–9 | | 5.0–6.3 | ~3500 kg | 12–13 | | 7.0+ | ~4500 kg | 15–17 (not efficient) |
A common pitfall is looking at a bomb's total weight (e.g., 500kg) and assuming that's its destructive power. The actual damage is based on the bomb's TNT equivalent —the mass of its explosive filler measured against the explosive power of TNT.
In Air Realistic Battles, each base requires a fixed amount of TNT equivalent to destroy, which varies by Battle Rating (BR) and game mode. Guessing leads to leaving bases with a sliver of health—and wasted bombs.
Mastering base bombing in War Thunder is about more than just dropping explosives. It’s about strategic planning and using the best data available. By leveraging a resource, you can ditch the guesswork, learn the hidden mechanics of TNT equivalence and BR-based HP scaling, and become a far more lethal and efficient pilot.
(e.g., The Air Combat Guide, War Thunder Community Guides)
Gaijin Entertainment frequently adjusts base mechanics, map types, and explosive fragmentation modeling. Historically, destroying a base depended purely on the raw TNT equivalent of your payload. However, updates introducing fragmentation damage variables mean that smaller bombs dropped in large clusters can sometimes damage bases more efficiently than a single massive bomb.
(Note: Base health can vary slightly depending on whether it is a 3-base or 4-base map variant. Always check your specific aircraft ordnance statistics in the hangar menu to see the exact "Explosive Mass" in the pop-up card.) How to Calculate Your Bomb Loadout
4x 1000lbs LD HE MC bombs can now destroy a single base.
Example typical TNT required per base (Air RB): | BR range | Base HP (TNT equiv) | 500 kg bombs needed (avg TNT 250–300 kg) | |----------|--------------------|------------------------------------------| | 1.0–2.0 | ~1500 kg | 5–6 | | 3.0–4.0 | ~2500 kg | 8–9 | | 5.0–6.3 | ~3500 kg | 12–13 | | 7.0+ | ~4500 kg | 15–17 (not efficient) |