6.3.5 Cmu Cs Academy Review
Shapes change behavior based on exactly where and when a user interacts with the canvas.
: Write out the logic in plain English before typing actual Python code. For example: "If the mouse is clicked on the left side of the screen, move the circle left." 6.3.5 Cmu Cs Academy
: Using variables to track the current status of an object (e.g., whether a shape is moving left or right, or whether a toggle is on or off). Shapes change behavior based on exactly where and
introduces while loops in the context of graphical animation. By 6.3.5, students have already learned: 6.3.5 Cmu Cs Academy
: Use the built-in reference guide on the right side of the CMU CS Academy text editor. It contains exact syntax examples for the shapes and methods you need.