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Fe Helicopter Script → < PLUS >local maxSpeed = 100 -- Studs per second local lastPosition = rootPart.Position task.spawn(function() while task.wait(1) do if vehicleSeat.Occupant then local currentPosition = rootPart.Position local distance = (currentPosition - lastPosition).Magnitude if distance > maxSpeed then -- Suspected physics manipulation or error local player = game.Players:GetPlayerFromCharacter(vehicleSeat.Occupant.Parent) if player then player:Kick("Vehicle physics inconsistency detected.") end end lastPosition = currentPosition end end end) Use code with caution. Most FE flight or helicopter scripts use standard keyboard inputs for navigation: : Fly Down / Decrease Altitude. E : Fly Up / Increase Altitude. F : Toggle Flight on/off. fe helicopter script Step 1: The Server Setup (Script inside ServerScriptService) local maxSpeed = 100 -- Studs per second |