Save Editor Rpg Maker Vx Ace
: Some games store saves directly in the game's root directory or in a subfolder named SaveData .
What specific are you trying to change (e.g., gold, character level, a broken quest)? save editor rpg maker vx ace
class Scene_SaveEdit < Scene_Base def start super $game_variables[1] = 999999 # Unlimited gold $game_actors[1].change_exp(0, false) # Reset EXP $game_switches[99] = true Sound.play_recovery end end : Some games store saves directly in the
: Changing too many variables at once can cause the game to crash or soft-lock quests that depend on specific switch values. Check for Encryption : If the game files are locked (ending in Check for Encryption : If the game files
: Modify total gold and character attributes like HP, MP, and Attack. Game State Control to unlock story progression or bypass quest requirements. Inventory Management
: By default, VX Ace limits you to 16 slots. This can be changed in the DataManager script on line 125.
If you are the developer or have access to the project files, you can use the to modify how the game handles saves natively.