The hack subverts the standard process. Normally, the game engine only draws objects that are visible to the player to save resources; if an object is behind a wall, it is "occluded" and not rendered.
The DLL tricks the rendering engine into skipping the Z-buffer test (depth testing). The Z-buffer ensures objects closer to the camera obscure objects farther away. By skipping this, player models are drawn over the top of any object. Installation Guide (For Testing Purposes) opengl wallhack cs 16 full
The hack subverts the standard process. Normally, the game engine only draws objects that are visible to the player to save resources; if an object is behind a wall, it is "occluded" and not rendered.
The DLL tricks the rendering engine into skipping the Z-buffer test (depth testing). The Z-buffer ensures objects closer to the camera obscure objects farther away. By skipping this, player models are drawn over the top of any object. Installation Guide (For Testing Purposes)