: Thousands of strings are tied to hidden objects (Debug) or unreleased event items (like the "Sims Sessions" festival items). These can be accessed in Build Mode using the bb.showhiddenobjects and bb.showliveeditobjects cheats.
: Found in .package files under Data\Client\Strings_ENG_US (or your local language equivalent). 2. "Exclusive" or Hidden Language Content
Each string has an exclusive, non-repeating identifier code generated by the game engine, preventing conflicts.
Have you found any weird strings in your own game files? Share the code—just don't let the simulation hear you.