: Explain how traditional games often use static "baked" lighting or simple ambient occlusion, which fails to capture dynamic light "bleeding" (e.g., a red rug reflecting red light onto a white wall).
At its core, (Ray Traced Global Illumination) is a screen-space effect that simulates how light bounces off surfaces to illuminate others. Unlike standard lighting, which often leaves corners and non-directly lit areas looking flat, RTGI calculates: reshade rtgi 0361 extra quality
Standard distance setting for 0.36.1 to ensure light reaches distant objects. Ensures consistent blending with other effects like MXAO. Performance Optimization Tips : Explain how traditional games often use static