You have set the sampling too high.
[Standard Game Lighting] ---> Flat shadows, uniform ambient light, no color bleeding [ReShade RTGI 0.33] ---> Dynamic color bleeding, accurate contact shadows, realistic bounce light Color Bleeding reshade ray tracing shader rtgi 033 2021
: Go to the Add-ons (or DX11/DX12) tab in ReShade and try different depth buffer checkboxes until the image appears correctly. You have set the sampling too high
Reflections are calculated based on the environment. uniform ambient light
Drag the contents of the RTGI Textures folder into the game's Textures folder.
In the ReShade add-ons tab, ensure the depth buffer is properly identifying the scene (sometimes requiring specialized, reversed, or logarithmic depth configurations, often dubbed "copy depth").