3-2-1 Blast Off Simulator Script | 95% Latest |
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Never allow a LocalScript to handle the actual movement physics or server-wide state changes of the rocket. Exploiters can manipulate client scripts to fly across the map instantly. Keep all VectorForce calculations and countdown verification clocks explicitly safe on the server script layer. If you need help fine-tuning this system, tell me: Do players the rocket while it launches? Share public link 3-2-1 blast off simulator script