| Feature | Continuum | SEUS PTGI | BSL | Complementary | |---|---|---|---|---| | | Cinematic AAA | Path Tracing | Vibrant | Balanced | | Ray Tracing | Full PT (RT version) | PTGI (hybrid) | No | No | | Performance | Very demanding | Very demanding | Moderate | Good | | Typical FPS (RTX 3060) | 20-40 | 15-25 | 40-60+ | 50-70+ | | Free Version | Yes (2.1) | No | Yes | Yes | | Best For | Cinematic renders | Ultimate realism | Daily gameplay | Stability |

BSL is widely considered the "safe pick." It offers excellent visuals with moderate performance impact and is highly customizable. Continuum is for high-end systems (RTX 3060+), whereas BSL can run comfortably on mid-range GTX 1070 or lower hardware.

This is the traditional shader pack built using GLSL. It runs on a wide variety of dedicated graphics cards and uses clever rasterization tricks to achieve high-end realism. It is highly customizable through an in-game menu, allowing players to toggle heavy features like depth of field or volumetric fog to save frames. Continuum RT (Ray Tracing)

Continuum Graphics offers multiple distinct shader packs under the Continuum banner, ordered chronologically by release:

Continuum Shaders working with a (PaperSpigot) server, you typically need to manage the connection between server-side visibility and client-side rendering. Server-Side Support (Paper)