Because it is multi-threaded and coded in raw C++, it calculates fabric physics—such as wrinkles, stretching, and volume preservation—instantly as you drag your mouse over your geometry. Core Features and Brush Types
: Real-time sculpting of realistic folds and wrinkles directly on meshes. Interactive Simulation
In previous iterations, aggressive brushing could sometimes result in mesh self-intersections or flipped normals. The 207 engine includes smarter collision detection, keeping your topology clean even when you are aggressively bunching up fabric.
: Artists can use pre-existing vertex color maps as initial physics masks. White designates full fluid mobility, while black anchors vertices permanently in space.