Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Hypnosis and mind control are not new inventions of the internet age. For centuries, writers, filmmakers, and performers have used the concept of the altered state of consciousness to thrill audiences. From the mesmerizing gaze of Count Dracula to classic mid-century psychological thrillers like The Manchurian Candidate , the idea of losing control of one's own mind—or successfully influencing another's—presents a terrifying yet captivating narrative device.
As they walked to their respective workstations, they seemed a bit off. They were all wearing blank expressions, and their movements were almost robotic. It wasn't until they started staring at a strange, pulsing light on the wall that their coworkers realized something was amiss. girls gone hypnotized hit work
Neuroscience shows that brief confusion lowers critical factor (the part of your brain that says “this is fake”). A typical line: “The word ‘red’ means blue, and ‘blue’ means stop thinking.” Hypnosis and mind control are not new inventions
The modern workplace is a battlefield of distractions. Between pinging Slack notifications, endless email chains, and the open-office floor plan, maintaining deep focus feels nearly impossible. In response, a fascinating subculture has emerged online and in corporate cubicles: "girls gone hypnotized" by their work. Far from the cheesy stage hypnosis of the past, this viral concept represents a growing movement of professional women using self-hypnosis, deep trance states, and targeted audio frequencies to achieve an elite level of productivity known as the flow state. Decoding the Phenomenon: What Does It Mean? As they walked to their respective workstations, they
As the episodes continued, Emily's productivity skyrocketed. She was completing tasks in record time, and her work was flawless. But her coworkers were worried - what was driving her to be so productive? And what was happening to her mind?
The performative, and often humorous, nature of the "hypnotized" act is highly shareable [1].
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling