: Resolves a legacy WineHQ bug tracker issue (Bug 59565) where high-definition animated loops would freeze or stutter 1–2 seconds prior to a scene loop reset.
| Issue | Workaround | |-------|-------------| | Creatures freeze mid-reaction | Rebuild navmesh: console command rebake_ship_nav v152 | | Reaction sounds loop infinitely | Delete SoundBank_Creature.uasset and verify file integrity | | No reaction inside specific ship (e.g., cargo variant) | Manual fix: copy ReactionTable_ShipGeneric to ReactionTable_ShipCargo | creature reaction inside the ship v152 are upd install
We use cookies to operate this website, improve its usability, and track visits. If you wish to disable cookies, please do so in your browser settings. By continuing to use this website, you agree to the use of cookies in accordance with our Privacy Policy.