3ds Max __top__: Road Marking Generator
fn createDashedLine startPt endPt dashLength gapLength width = ( dir = normalize (endPt - startPt) totalLen = distance startPt endPt seg = dashLength + gapLength numDashes = floor (totalLen / seg) for i = 0 to numDashes-1 do ( tStart = i * seg p1 = startPt + (dir * tStart) p2 = p1 + (dir * dashLength)
, it is currently at version 3.0 and is a staple for architectural visualization (ArchViz) artists who need to quickly populate large urban environments. Key Features Editable Road Markings road marking generator 3ds max
Several tools excel at creating road markings in 3ds Max, ranging from simple scripts to powerful parametric systems. 1. Beyond the basic steps, mastering a few advanced
Beyond the basic steps, mastering a few advanced techniques can dramatically improve your results: The script generates these markings as 2D masks,
Glue is a free, indispensable utility for conforming splines to irregular terrain. If you draw flat 2D lane markings over a complex 3ds Max landscape, Glue conforms those splines perfectly to the Z-axis of your road geometry. Custom MaxScript Generators
Its primary function is to efficiently create road markings (dashed lines, pedestrian crossings, etc.) that sit directly on top of your already-modeled asphalt road. The script generates these markings as 2D masks, which is a huge performance advantage over generating full 3D geometry for every dashed line, especially in large scenes.