Multiversus Frame Data ((full))

Generally, any move that is -1 to -5 on block is considered "safe" because most characters do not have an attack fast enough to punish it before the attacker can dodge. Moves that are -6 or worse are increasingly "unsafe." How to Apply Frame Data in MultiVersus Gameplay

If an opponent successfully dodges, parries, or absorbs an attack, your safety depends on how the move is. If a move is -12, the opponent has a 12-frame window to initiate a counterattack before you can even input a dodge. Moves with minimal negative frames are considered "safe," while highly negative moves are "unsafe" and highly punishable. Archetypal Differences in MultiVersus Frame Data Multiversus Frame Data

To help me tailor more specific advice, what in MultiVersus, and is there a particular matchup or move you are struggling to punish? Share public link Generally, any move that is -1 to -5