For now, the dream of a multiplayer "Going Medieval" rests with the community. It would be a monumental task, but the building blocks are being laid. The next few years could be very exciting as modders explore the limits of this new official support.
This proposed system works like this: . Each House would have the same number of starting settlers, and events like raids or the arrival of new settlers would scale in magnitude based on the total number of houses. Players could choose to either collaborate on one massive settlement or build their own separate but neighboring towns. An essential part of the design would be community stockpiles that allow for resource sharing without complex new mechanics. going medieval multiplayer mod
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